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Happiness is the overall approval rating of your nation's citizens with their government. Happier citizens end up making more money.

City Happiness[]

A city's happiness is based on the crime rate, population density, literacy rate, unemployment rate, and services. For every percent there is crime, the happiness level drops 1%. Unemployment works the same way. For every percentage of illiterate citizens (opposite of the literacy rate) the happiness also drops. Services can boost the happiness level.

Population Density[]

Density Happiness Modifier
< 50 +1 point
50 - 150 0 points
150 - 200 -2 points
> 200 -5 points
> 350 -8 points
> 500 -25 points
> 750 -50 points
> 1,000 -65 points
> 1,300 -80 points
> 1,600 -90 points
> 10,000 -99 points

Tax Rate[]

See main article: Tax rate
Tax Rate Happiness Penalty
7% -0%
9% -0%
11% -3%
13% -3%
15% -6%
17% -6%
19% -9%
21% -12%
28% -15%

National Happiness[]

National happiness is an average of the happiness level of all the cities the nation has.

New Nations[]

Brand new nations are usually excited and celebrating, and as such receive a +10 point happiness boost for the first week of their existence.

Marvels[]

Marvels have the ability to affect national happiness but is only evident on the Overview and Budget pages.

Nuclear Chaos[]

If a nation has been hit by a Nuclear Weapon in the last 72 hours, the nation will be in a state of frenzy, and the happiness level will drop by 30 points.

Soldiers[]

If a nation has less than a 0.1% ratio of soldiers to population (e.g. a nation has 1,000,000 population and has less than 1,000 soldiers), people will feel unsafe, and nation happiness will drop by 40 points.

Happiness Effects[]

Happiness is an important factor in determining the average income of your nation.

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