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This alliance has disbanded
This alliance has disbanded.


Exodite

Exodite

Alliance flag

Motto: Community Plain And True

General Information
 -  Founded

June 5th, 2012

 -  Founders

Anson, Bloodfury, and Evella Vada

 -  IRC

#Exodite on Coldfront

Alliance Statistics
 -  Nukes

0


Exodite was a formerly neutral and now defunct alliance that premiered on June 5, 2012 as a morally just alliance that would "do the right thing" even if that right thing wasn't always the most popular course of action. It was founded by Anson, BloodFury, and Evella Vada.

Prior to the founding of Exodite, BloodFury approached Anson and Evella with the offer to create an alliance. Neither Anson nor Evella were part of Pixelon at the time, and were intrigued to learn about it. It took about a week to iron out the alliance's name, but once that was decided, the membership chose its leadership. Originally, Exodite was built upon a triumvirate structure that was closely oriented around nature. The three leaders' titles were taken from trees, while the various levels of membership had to do with different levels of nature that could be found in a forest. After a week of this structure, however, the membership voted a different path. However, Exodite was to become a tribe; a closely knit, elitist alliance. At its helm would be the Chief Elder, and the Chief Elder would appoint Elders at his or her discretion to oversee various aspects of the alliance as necessary. Anson was nominated to be the first Chief Elder, and it was agreed upon by an overwhelming majority. Exodite was no more an alliance: it was a family.

After being appointed as the Chief Elder, Anson got to work building a strong brand for his alliance. He set out to strengthen the bonds that would be created, directly overseeing nearly every aspect of the alliance himself. The Council of Elders, which were the governing body of the alliance, agreed that we should be kept a small, tightly knit family and that our application process must remain stringent so that we wouldn't accept members that couldn't operate on the same level as we were, and that wouldn't fit in well with the rest of the membership. The Elders put into place a tiered membership system.

Applicants who managed to make it into the alliance were granted Apprenticeship. As an Apprentice, it was the members duty to learn the ropes of the alliance. They had to get to know the majority of the alliance, for when it came time for them to be promoted, the entire alliance should feel they were a good fit. It was a radical way of doing things, but Exodite was strong for it.

Charter[]

Last Updated June 28, 2012[]

Preamble;[]

The alliance affiliation known as the Exodite was founded on June 5, 2012 as a morally and integrally sound organization.

Clans;[]

Exodite is comprised of clans to better serve and efficiently organize the workload of the council. Clans either directly supervised or delegated by the Chief Elder may be formed at the Chief Elder’s sole discretion.

Council;[]

The Council of Exodite is comprised of the Chief Elder, and at least four other elders who operate specific clans or have specific purpose under the guidance of the Chief Elder.

Champions;[]

Elders may employ, at their discretion, Champions to assist them in their duties.

Apprentices and Warrior;[]

All persons approved into Exodite through the official forums are Apprentices. Every Apprentice has rights and responsibilities as a result of their affiliation with Exodite.

Exodite operates under the ideals of a “No-Prejudice Membership”. This means that so long as your affiliation does not jeopardize our organization, you may become a Warrior. However, we do reserve the right to perform a background check prior to your admittance. Being a Warrior has many perks; however, all Warriors need to remain respectful to all other members of Pixel Nations. All persons affiliated with Exodite also are required to abide by this Charter and other governing documents of the alliance.

After an Apprentice has shown merit, they will be promoted to a fully fledged Warrior, and have all the rights, privileges, and duties as such.

Merit System;[]

Exodite operates under a “Merit System” when choosing our Staff. The Council is appointed by the Chief Elder, and Champions are appointed to the departments by the respective Chiefs, and in rare cases the Chief Elder directly.

Likewise, the Council may be removed by the Chief Elder, and the Champions may be removed by the Chiefs. Champions may also be removed or reassigned by the Chief Elder.

Warrior War Clause;[]

Any Warrior may perform a personal crusade upon any nation with or without an alliance. However, in doing so, that associate assumes full responsibility of their actions, and the resulting consequences. Exodite neither condones nor supports the act of personal crusades, and will not protect or pay reparations. That responsibility lies solely with the Warrior who acted. No Champions or Council may conduct any personal crusades.

Amendment for Clarification: If a member of Exodite raids another nation, the raiding nation surrenders all rights to protection until the raid is over. Should a raid conclude and an agreement on reparations not be met, the defending nation may request the support of Exodite, although Exodite is under no obligation to become involved in either dispute, and if became involved, would act solely as a mediator.

Declarations Against Exodite;[]

Exodite defines a single attack by one nation against one of our Warriors as an aggressive action against Exodite as a whole. We neither have the time nor the interest to investigate whether or not the individual nation acted alone, nor will take all necessary measures, at our discretion, to ensure that we feel our safety is met.

Amendment for Clarification: You keep your nations off our backs, or we’ll neutralize them. We won’t pay reps if you attack us, and we expect the same courtesy. If others get involved, we’ll neutralize them too. If we feel we need to, we’ll call in assistance from other alliance.

Severance;[]

While it is unfortunate that this clause must be included, persons affiliated with Exodite may be informed that they are to leave the alliance (severed). In extreme cases, in addition to a Severance, an affiliate may also be barred, so that they may never return to Exodite. Since this is such a severe act, only the Chief Elder with the support of two other members of Council may authorize either a Severance and/or Barring.

Amendments;[]

Understanding that this governing Charter may at some later date require additions, nullification, or amendments, this document may be amended at any time by the Chief Elder.

Wars[]

{{#ask: Alliances::Exodite |? Date |? Alliances |? Casus Belli |? Status |sort=Date |format=Broadtable |default=No Wars to Date |mainlabel=Wars }}

Treaties[]

{{#ask: Signatory::Exodite |? Signatory |? Signed |? Binding |? Active |sort=Signed |format=Broadtable |default=No treaties to date. |mainlabel=Treaty }}

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